# bgfx.cmake - bgfx building in cmake # Written in 2017 by Joshua Brookover # # To the extent possible under law, the author(s) have dedicated all copyright # and related and neighboring rights to this software to the public domain # worldwide. This software is distributed without any warranty. # # You should have received a copy of the CC0 Public Domain Dedication along with # this software. If not, see . add_executable(texturec) # Grab the texturec source files file(GLOB_RECURSE TEXTUREC_SOURCES # ${BIMG_DIR}/tools/texturec/*.cpp # ${BIMG_DIR}/tools/texturec/*.h # ) target_sources(texturec PRIVATE ${TEXTUREC_SOURCES}) target_link_libraries(texturec PRIVATE bimg_decode bimg_encode bimg) set_target_properties(texturec PROPERTIES FOLDER "bgfx/tools") if(BGFX_BUILD_TOOLS AND BGFX_CUSTOM_TARGETS) add_dependencies(tools texturec) endif() if(ANDROID) target_link_libraries(texturec PRIVATE log) elseif(IOS) set_target_properties(texturec PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturec) endif()