# bgfx.cmake - bgfx building in cmake # Written in 2017 by Joshua Brookover # # To the extent possible under law, the author(s) have dedicated all copyright # and related and neighboring rights to this software to the public domain # worldwide. This software is distributed without any warranty. # # You should have received a copy of the CC0 Public Domain Dedication along with # this software. If not, see . add_executable(texturev) # Grab the texturev source files file(GLOB_RECURSE TEXTUREV_SOURCES # ${BGFX_DIR}/tools/texturev/* ) target_sources(texturev PRIVATE ${TEXTUREV_SOURCES}) target_link_libraries(texturev PRIVATE example-common) set_target_properties( texturev PROPERTIES FOLDER "bgfx/tools" # OUTPUT_NAME ${BGFX_TOOLS_PREFIX}texturev # ) if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS) add_dependencies(tools texturev) endif() if(EMSCRIPTEN) target_link_options(texturev PRIVATE -sMAX_WEBGL_VERSION=2) elseif(IOS) set_target_properties(texturev PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturev) endif()