Commit Graph

  • 80feda97d0 Added geometryc, shaderc just compiles vertexdecl.cpp, & misc cleanup Joshua Brookover 2016-09-15 21:01:28 -05:00
  • 27b5ef26dd Updated bx and bgfx Joshua Brookover 2016-09-15 20:25:18 -05:00
  • 12f5519ce1 Cleanup and added BGFX_CONFIG_DEBUG=1 for Debug configuration Joshua Brookover 2016-09-15 20:17:27 -05:00
  • 9d2b302598 Remove LICENSE file Joshua Brookover 2016-09-11 16:52:20 -05:00
  • 6eabf94dc0 Switched to CC0 since it is recognized by GitHub Joshua Brookover 2016-09-11 16:49:32 -05:00
  • 0514e615f2 Added submodules for bx and bgfx. Joshua Brookover 2016-09-06 01:32:35 -05:00
  • 5088dc78f0 Modified ConfigureDebugging to work without external file Joshua Brookover 2016-09-06 01:01:35 -05:00
  • 1324277f42 Created add_shader macro for non-bgfx examples Joshua Brookover 2016-09-06 01:01:09 -05:00
  • 02d602720d Minor improvements when including this repo into another cmake project. Joshua Brookover 2016-09-05 23:56:27 -05:00
  • 30607af0ea Now compiles all valid types of shaders. Joshua Brookover 2016-09-05 20:19:18 -05:00
  • 8f9fb0006a Basic osx support. Joshua Brookover 2016-09-05 19:47:55 -05:00
  • b030cbac0c Initial commit, only tested in Visual Studio 2015. Supports building bgfx, tools, & examples. Detects shader modifications and automatically recompiles them for DirectX11. Joshua Brookover 2016-09-05 18:51:13 -05:00