Joshua Brookover
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80feda97d0
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Added geometryc, shaderc just compiles vertexdecl.cpp, & misc cleanup
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2016-09-15 21:01:28 -05:00 |
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Joshua Brookover
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27b5ef26dd
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Updated bx and bgfx
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2016-09-15 20:25:18 -05:00 |
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Joshua Brookover
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12f5519ce1
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Cleanup and added BGFX_CONFIG_DEBUG=1 for Debug configuration
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2016-09-15 20:17:27 -05:00 |
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Joshua Brookover
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9d2b302598
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Remove LICENSE file
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2016-09-11 16:52:20 -05:00 |
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Joshua Brookover
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6eabf94dc0
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Switched to CC0 since it is recognized by GitHub
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2016-09-11 16:49:32 -05:00 |
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Joshua Brookover
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0514e615f2
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Added submodules for bx and bgfx.
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2016-09-06 01:32:35 -05:00 |
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Joshua Brookover
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5088dc78f0
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Modified ConfigureDebugging to work without external file
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2016-09-06 01:01:35 -05:00 |
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Joshua Brookover
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1324277f42
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Created add_shader macro for non-bgfx examples
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2016-09-06 01:01:09 -05:00 |
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Joshua Brookover
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02d602720d
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Minor improvements when including this repo into another cmake project.
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2016-09-05 23:56:27 -05:00 |
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Joshua Brookover
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30607af0ea
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Now compiles all valid types of shaders.
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2016-09-05 20:19:18 -05:00 |
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Joshua Brookover
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8f9fb0006a
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Basic osx support.
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2016-09-05 19:47:55 -05:00 |
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Joshua Brookover
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b030cbac0c
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Initial commit, only tested in Visual Studio 2015.
Supports building bgfx, tools, & examples.
Detects shader modifications and automatically recompiles them for DirectX11.
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2016-09-05 18:51:13 -05:00 |
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