512 Commits

Author SHA1 Message Date
Joshua Brookover
80feda97d0 Added geometryc, shaderc just compiles vertexdecl.cpp, & misc cleanup 2016-09-15 21:01:28 -05:00
Joshua Brookover
27b5ef26dd Updated bx and bgfx 2016-09-15 20:25:18 -05:00
Joshua Brookover
12f5519ce1 Cleanup and added BGFX_CONFIG_DEBUG=1 for Debug configuration 2016-09-15 20:17:27 -05:00
Joshua Brookover
9d2b302598 Remove LICENSE file 2016-09-11 16:52:20 -05:00
Joshua Brookover
6eabf94dc0 Switched to CC0 since it is recognized by GitHub 2016-09-11 16:49:32 -05:00
Joshua Brookover
0514e615f2 Added submodules for bx and bgfx. 2016-09-06 01:32:35 -05:00
Joshua Brookover
5088dc78f0 Modified ConfigureDebugging to work without external file 2016-09-06 01:01:35 -05:00
Joshua Brookover
1324277f42 Created add_shader macro for non-bgfx examples 2016-09-06 01:01:09 -05:00
Joshua Brookover
02d602720d Minor improvements when including this repo into another cmake project. 2016-09-05 23:56:27 -05:00
Joshua Brookover
30607af0ea Now compiles all valid types of shaders. 2016-09-05 20:19:18 -05:00
Joshua Brookover
8f9fb0006a Basic osx support. 2016-09-05 19:47:55 -05:00
Joshua Brookover
b030cbac0c Initial commit, only tested in Visual Studio 2015.
Supports building bgfx, tools, & examples.
Detects shader modifications and automatically recompiles them for DirectX11.
2016-09-05 18:51:13 -05:00