diff --git a/CMakeLists.txt b/CMakeLists.txt index 312f04b..573d83f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -33,7 +33,6 @@ option( BGFX_USE_OVR "Build with OVR support." OF option( BGFX_AMALGAMATED "Amalgamated bgfx build for faster compilation" OFF ) option( BX_AMALGAMATED "Amalgamated bx build for faster compilation" OFF ) option( BGFX_CONFIG_DEBUG "Enables debug configuration on all builds" OFF ) -option( BGFX_USE_DEBUG_SUFFIX "Add 'd' suffix to debug output targets" ON ) set( BGFX_OPENGL_VERSION "" CACHE STRING "Specify minimum OpenGL version" ) set( BGFX_OPENGLES_VERSION "" CACHE STRING "Specify minimum OpenGL ES version" ) diff --git a/cmake/bgfx.cmake b/cmake/bgfx.cmake index 4bbdb28..2112d69 100755 --- a/cmake/bgfx.cmake +++ b/cmake/bgfx.cmake @@ -117,11 +117,6 @@ endif() # Put in a "bgfx" folder in Visual Studio set_target_properties( bgfx PROPERTIES FOLDER "bgfx" ) -# Export debug build as "bgfxd" -if( BGFX_USE_DEBUG_SUFFIX ) - set_target_properties( bgfx PROPERTIES OUTPUT_NAME_DEBUG "bgfxd" ) -endif() - # in Xcode we need to specify this file as objective-c++ (instead of renaming to .mm) if (XCODE) set_source_files_properties(${BGFX_DIR}/src/renderer_vk.cpp PROPERTIES LANGUAGE OBJCXX XCODE_EXPLICIT_FILE_TYPE sourcecode.cpp.objcpp) diff --git a/cmake/bimg.cmake b/cmake/bimg.cmake index 943c1ab..56a047e 100644 --- a/cmake/bimg.cmake +++ b/cmake/bimg.cmake @@ -41,9 +41,4 @@ target_include_directories( bimg target_link_libraries( bimg bx astc-codec astc edtaa3 etc1 etc2 iqa squish nvtt pvrtc ) # Put in a "bgfx" folder in Visual Studio -set_target_properties( bimg PROPERTIES FOLDER "bgfx" ) - -# Export debug build as "bimgd" -if( BGFX_USE_DEBUG_SUFFIX ) - set_target_properties( bimg PROPERTIES OUTPUT_NAME_DEBUG "bimgd" ) -endif() +set_target_properties( bimg PROPERTIES FOLDER "bgfx" ) \ No newline at end of file diff --git a/cmake/bx.cmake b/cmake/bx.cmake index 80e50ce..c2dcf11 100644 --- a/cmake/bx.cmake +++ b/cmake/bx.cmake @@ -87,9 +87,4 @@ elseif(APPLE) endif() # Put in a "bgfx" folder in Visual Studio -set_target_properties( bx PROPERTIES FOLDER "bgfx" ) - -# Export debug build as "bxd" -if( BGFX_USE_DEBUG_SUFFIX ) - set_target_properties( bx PROPERTIES OUTPUT_NAME_DEBUG "bxd" ) -endif() +set_target_properties( bx PROPERTIES FOLDER "bgfx" ) \ No newline at end of file