diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index a5316f5..f3912f7 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -91,7 +91,7 @@ jobs:
# Run CMake to generate Ninja project files
- name: Generate project files
run: |
- cmake -B "${{ env.CMAKE_BUILD_DIR }}" -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake -DBGFX_BUILD_TOOLS=OFF
+ cmake -B "${{ env.CMAKE_BUILD_DIR }}" -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake
# Build the whole project with Ninja (which is spawn by CMake).
- name: Build
diff --git a/cmake/bgfx/geometryv.cmake b/cmake/bgfx/geometryv.cmake
index a790f43..cbea71e 100644
--- a/cmake/bgfx/geometryv.cmake
+++ b/cmake/bgfx/geometryv.cmake
@@ -8,7 +8,11 @@
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see .
-add_executable(geometryv)
+if(ANDROID)
+ add_library(geometryv SHARED)
+else()
+ add_executable(geometryv)
+endif()
# Grab the geometryv source files
file(GLOB_RECURSE GEOMETRYV_SOURCES #
@@ -16,7 +20,7 @@ file(GLOB_RECURSE GEOMETRYV_SOURCES #
)
target_sources(geometryv PRIVATE ${GEOMETRYV_SOURCES})
-target_link_libraries(geometryv example-common)
+target_link_libraries(geometryv PRIVATE example-common)
set_target_properties(
geometryv PROPERTIES FOLDER "bgfx/tools" #
OUTPUT_NAME ${BGFX_TOOLS_PREFIX}geometryv #
@@ -26,7 +30,9 @@ if(BGFX_BUILD_TOOLS_GEOMETRY AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools geometryv)
endif()
-if(EMSCRIPTEN)
+if(ANDROID)
+ set_property(TARGET geometryv PROPERTY PREFIX "")
+elseif(EMSCRIPTEN)
target_link_options(geometryv PRIVATE -sMAX_WEBGL_VERSION=2)
elseif(IOS)
set_target_properties(geometryv PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER geometryv)
diff --git a/cmake/bgfx/texturev.cmake b/cmake/bgfx/texturev.cmake
index 7b5f545..3e233e3 100644
--- a/cmake/bgfx/texturev.cmake
+++ b/cmake/bgfx/texturev.cmake
@@ -8,7 +8,11 @@
# You should have received a copy of the CC0 Public Domain Dedication along with
# this software. If not, see .
-add_executable(texturev)
+if(ANDROID)
+ add_library(texturev SHARED)
+else()
+ add_executable(texturev)
+endif()
# Grab the texturev source files
file(GLOB_RECURSE TEXTUREV_SOURCES #
@@ -26,7 +30,9 @@ if(BGFX_BUILD_TOOLS_TEXTURE AND BGFX_CUSTOM_TARGETS)
add_dependencies(tools texturev)
endif()
-if(EMSCRIPTEN)
+if(ANDROID)
+ set_property(TARGET texturev PROPERTY PREFIX "")
+elseif(EMSCRIPTEN)
target_link_options(texturev PRIVATE -sMAX_WEBGL_VERSION=2)
elseif(IOS)
set_target_properties(texturev PROPERTIES MACOSX_BUNDLE ON MACOSX_BUNDLE_GUI_IDENTIFIER texturev)