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Improvments on the shader compiler utility
The custom command didn't recognize bgfx::shaderc and the generator expression seems bettter. I also added an include option since it might be important to be able to define those. Added changes to each of the cmake files to make sure bgfx:: is defined Also add an output variable name parameter. Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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@@ -535,12 +535,14 @@ endfunction()
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# SHADERS filenames
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# VARYING_DEF filename
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# OUTPUT_DIR directory
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# OUT_FILES_VAR variable name
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# INCLUDE_DIRS directories
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# )
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#
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function(bgfx_compile_shader_to_header)
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set(options "")
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set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR)
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set(multiValueArgs SHADERS)
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set(oneValueArgs TYPE VARYING_DEF OUTPUT_DIR OUT_FILES_VAR)
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set(multiValueArgs SHADERS INCLUDE_DIRS)
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cmake_parse_arguments(ARGS "${options}" "${oneValueArgs}" "${multiValueArgs}" "${ARGN}")
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set(PROFILES 120 300_es spirv) # pssl
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@@ -596,12 +598,15 @@ function(bgfx_compile_shader_to_header)
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PROFILE ${PROFILE}
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O "$<$<CONFIG:debug>:0>$<$<CONFIG:release>:3>$<$<CONFIG:relwithdebinfo>:3>$<$<CONFIG:minsizerel>:3>"
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VARYINGDEF ${ARGS_VARYING_DEF}
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INCLUDES ${BGFX_SHADER_INCLUDE_PATH}
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INCLUDES ${BGFX_SHADER_INCLUDE_PATH} ${ARGS_INCLUDE_DIRS}
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BIN2C BIN2C ${SHADER_FILE_NAME_WE}_${PROFILE_EXT}
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)
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list(APPEND OUTPUTS ${OUTPUT})
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list(APPEND COMMANDS COMMAND bgfx::shaderc ${CLI})
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endforeach()
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if(DEFINED ARGS_OUT_FILES_VAR)
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set(${ARGS_OUT_FILES_VAR} ${OUTPUTS} PARENT_SCOPE)
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endif()
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add_custom_command(
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OUTPUT ${OUTPUTS}
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