diff --git a/cmake/bgfx/examples.cmake b/cmake/bgfx/examples.cmake index 389a051..a0c1aae 100755 --- a/cmake/bgfx/examples.cmake +++ b/cmake/bgfx/examples.cmake @@ -78,7 +78,7 @@ function(add_bgfx_shader FILE FOLDER) # essl if(NOT "${TYPE}" STREQUAL "COMPUTE") set(ESSL_OUTPUT ${BGFX_DIR}/examples/runtime/shaders/essl/${FILENAME}.bin) - _bgfx_shaderc_parse(ESSL ${COMMON} ANDROID OUTPUT ${ESSL_OUTPUT}) + _bgfx_shaderc_parse(ESSL ${COMMON} ANDROID PROFILE 100_es OUTPUT ${ESSL_OUTPUT}) list(APPEND OUTPUTS "ESSL") set(OUTPUTS_PRETTY "${OUTPUTS_PRETTY}ESSL, ") endif() diff --git a/cmake/bgfxToolUtils.cmake b/cmake/bgfxToolUtils.cmake index bd6b38f..79c64e6 100644 --- a/cmake/bgfxToolUtils.cmake +++ b/cmake/bgfxToolUtils.cmake @@ -365,7 +365,7 @@ if(TARGET bgfx::shaderc) # OUTPUT filename # FRAGMENT|VERTEX|COMPUTE # ANDROID|ASM_JS|IOS|LINUX|NACL|OSX|WINDOWS - # [PROFILE profile] + # PROFILE profile # [O 0|1|2|3] # [VARYINGDEF filename] # [BIN2C filename] @@ -392,6 +392,8 @@ if(TARGET bgfx::shaderc) # -f if(ARG_FILE) list(APPEND CLI "-f" "${ARG_FILE}") + else() + message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have an input file path specified.") endif() # -i @@ -405,6 +407,8 @@ if(TARGET bgfx::shaderc) # -o if(ARG_OUTPUT) list(APPEND CLI "-o" "${ARG_OUTPUT}") + else() + message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have an output file path specified.") endif() # --bin2c @@ -518,6 +522,8 @@ if(TARGET bgfx::shaderc) # --profile if(ARG_PROFILE) list(APPEND CLI "--profile" "${ARG_PROFILE}") + else() + message(SEND_ERROR "Call to _bgfx_shaderc_parse() must have a shader profile.") endif() # -O