CMake more precise includes path (in order to use some functions externally)

This commit is contained in:
alexandrebeaudet
2022-01-07 10:57:18 +01:00
parent 7e7a6795a1
commit 72bc1cf167
7 changed files with 34 additions and 34 deletions

View File

@@ -47,7 +47,7 @@ else()
endif()
if(BGFX_CONFIG_RENDERER_WEBGPU)
include(cmake/3rdparty/webgpu.cmake)
include(${CMAKE_CURRENT_LIST_DIR}/3rdparty/webgpu.cmake)
target_compile_definitions( bgfx PRIVATE BGFX_CONFIG_RENDERER_WEBGPU=1)
if (EMSCRIPTEN)
target_link_options(bgfx PRIVATE "-s USE_WEBGPU=1")

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@@ -9,16 +9,16 @@
# this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
# Third party libs
include( cmake/3rdparty/astc-codec.cmake )
include( cmake/3rdparty/astc.cmake )
include( cmake/3rdparty/edtaa3.cmake )
include( cmake/3rdparty/etc1.cmake )
include( cmake/3rdparty/etc2.cmake )
include( cmake/3rdparty/iqa.cmake )
include( cmake/3rdparty/libsquish.cmake )
include( cmake/3rdparty/nvtt.cmake )
include( cmake/3rdparty/pvrtc.cmake )
include( cmake/3rdparty/tinyexr.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc-codec.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/astc.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/edtaa3.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc1.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/etc2.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/iqa.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/libsquish.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/nvtt.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/pvrtc.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/tinyexr.cmake )
# Ensure the directory exists
if( NOT IS_DIRECTORY ${BIMG_DIR} )

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@@ -10,10 +10,10 @@
include( CMakeParseArguments )
include( cmake/util/ConfigureDebugging.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/util/ConfigureDebugging.cmake )
include( cmake/3rdparty/dear-imgui.cmake )
include( cmake/3rdparty/meshoptimizer.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/dear-imgui.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/3rdparty/meshoptimizer.cmake )
function( add_bgfx_shader FILE FOLDER )
get_filename_component( FILENAME "${FILE}" NAME_WE )

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@@ -13,8 +13,8 @@ if( BGFX_CUSTOM_TARGETS )
set_target_properties( tools PROPERTIES FOLDER "bgfx/tools" )
endif()
include( cmake/tools/geometryc.cmake )
include( cmake/tools/geometryv.cmake )
include( cmake/tools/shaderc.cmake )
include( cmake/tools/texturec.cmake )
include( cmake/tools/texturev.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/tools/geometryc.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/tools/geometryv.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/tools/shaderc.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/tools/texturec.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/tools/texturev.cmake )

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@@ -10,7 +10,7 @@
include( CMakeParseArguments )
include( cmake/3rdparty/meshoptimizer.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/meshoptimizer.cmake )
add_executable( geometryc ${BGFX_DIR}/tools/geometryc/geometryc.cpp )
target_compile_definitions( geometryc PRIVATE "-D_CRT_SECURE_NO_WARNINGS" )

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@@ -10,12 +10,12 @@
include( CMakeParseArguments )
include( cmake/3rdparty/fcpp.cmake )
include( cmake/3rdparty/glsl-optimizer.cmake )
include( cmake/3rdparty/glslang.cmake )
include( cmake/3rdparty/spirv-cross.cmake )
include( cmake/3rdparty/spirv-tools.cmake )
include( cmake/3rdparty/webgpu.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/fcpp.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glsl-optimizer.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/glslang.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-cross.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/spirv-tools.cmake )
include( ${CMAKE_CURRENT_LIST_DIR}/../3rdparty/webgpu.cmake )
add_executable( shaderc ${BGFX_DIR}/tools/shaderc/shaderc.cpp ${BGFX_DIR}/tools/shaderc/shaderc.h ${BGFX_DIR}/tools/shaderc/shaderc_glsl.cpp ${BGFX_DIR}/tools/shaderc/shaderc_hlsl.cpp ${BGFX_DIR}/tools/shaderc/shaderc_pssl.cpp ${BGFX_DIR}/tools/shaderc/shaderc_spirv.cpp ${BGFX_DIR}/tools/shaderc/shaderc_metal.cpp )
target_compile_definitions( shaderc PRIVATE "-D_CRT_SECURE_NO_WARNINGS" )