From 3ba2b898ff479eaf57edf8412ea8255e1bc56399 Mon Sep 17 00:00:00 2001 From: Sandy Date: Thu, 29 Apr 2021 13:57:38 -0400 Subject: [PATCH 1/2] Update README.md Fix links pointing to `widberg` fork. Apply preformated where needed. --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 306a9d1..98852a4 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,14 @@ bgfx.cmake =================== -[![Build Status](https://travis-ci.org/widberg/bgfx.cmake.svg?branch=master)](https://travis-ci.org/widberg/bgfx.cmake) +[![Build Status](https://travis-ci.org/bkaradzic/bgfx.cmake.svg?branch=master)](https://travis-ci.org/bkaradzic/bgfx.cmake) This repo contains a bunch of cmake files that can be used to build bgfx with CMake. Building ------------- -``` -git clone https://github.com/widberg/bgfx.cmake.git +```bash +git clone https://github.com/bkaradzic/bgfx.cmake.git cd bgfx.cmake git submodule init git submodule update @@ -17,11 +17,11 @@ cd build cmake .. ``` -If downloading via zip (instead of using git submodules) manually download bx, bimg and bgfx and copy them into the root directory, or locate them via BX_DIR, BIMG_DIR and BGFX_DIR CMake variables. +If downloading via zip (instead of using git submodules) manually download bx, bimg and bgfx and copy them into the root directory, or locate them via `BX_DIR`, `BIMG_DIR` and `BGFX_DIR` CMake variables. How To Use ------------- -This project is setup to be included a few different ways. To include bgfx source code in your project simply use add_subdirectory to include this project. To build bgfx binaries build the INSTALL target (or "make install"). The installed files will be in the directory specified by CMAKE_INSTALL_PREFIX which I recommend you set to "./install" so it will export to your build directory. Note you may want to build install on both Release and Debug configurations. +This project is setup to be included a few different ways. To include bgfx source code in your project simply use add_subdirectory to include this project. To build bgfx binaries build the `INSTALL` target (or `make install`). The installed files will be in the directory specified by `CMAKE_INSTALL_PREFIX` which I recommend you set to `./install` so it will export to your build directory. Note you may want to build install on both `Release` and `Debug` configurations. Features ------------- From 071297ccc1807f3cba5ac3d362491f34b745373d Mon Sep 17 00:00:00 2001 From: Sandy Carter Date: Thu, 29 Apr 2021 14:06:48 -0400 Subject: [PATCH 2/2] Remove Todo section --- README.md | 9 --------- 1 file changed, 9 deletions(-) diff --git a/README.md b/README.md index 98852a4..df7ce7f 100644 --- a/README.md +++ b/README.md @@ -33,12 +33,3 @@ Features Does this work with latest bx/bgfx/bimg? ------------- Probably! This project needs to be updated if a dependency is added or the bgfx build system changes. The bgfx repository is very active but these types of changes are rare. New examples have to be added manually as well, but not doing so will merely result in that example not showing up and won't break anything else. If pulling latest causes issues, be sure to manually reconfigure CMake as the glob patterns may need to be refreshed (the use of glob patterns in CMake is generally discouraged but in this project it helps to ensure upwards compatibilty with newer bgfx updates). - -Todo -------------- -* Support Native Client. -* Support Windows Phone. -* Fix iOS builds. [#85](https://github.com/widberg/bgfx.cmake/issues/85) -* More configuration. [#12](https://github.com/widberg/bgfx.cmake/issues/12) -* Add varying.def.sc files as shader dependencies. -* Combined examples.